About Arsenal:
As someone who doesn’t care much for arena shooters, i was happily surprised to watch the development of the game progress from its demo to its much more refined and polished product. Its a bit like devil daggers + Quake + Halo’s scoring skulls system. You fight through a arena killing purple robotic angels to score points that unlock player upgrades and weapons. This means the first 30mins are a bit slow as you go from fairly mundane weapons and speed, but its not long before you’re scalling walls, dueling a sword and shotgun all while avoiding deadly energy beams. I’d like some more levels and maybe a more complex scoring system, but for single man team project its good stuff! An absolutely amazing game. At first I felt a little mixed as I was playing. Things like “Hmm, wish I had a triple jump rather than a double” or “Shame the dash doesn’t work in the air”. Then, I unlocked all those things playing through the demon mode. The devs know what’s good and executed flawlessly. A perfect mix of speed, blindfire killing and precision movement and avoidance that keeps you on the edge of your seat and keeps you moving Fast-paced, fun, and (at times) frantic FPS that’s sure to get you hooked once you master the movement. The Critical mechanic, by far, is my favorite part of the game. The faster/more you move, the more damage you output; love that design choice. Whether you want to play a quick round in Classic mode, or grind out lvls and weapons in Demon mode, I’m sure you’ll have a good time 😀