About Chechnya 1994:
Has a lot of potential, but is largely squandered on poor execution. Every single update the game gets worse, with the powers becoming more obtuse and situational each time. Since developing a good deck is essential to winning, even on lower difficulties, you’ll go 6 floors and then be forced between two sets of cards that completely destroy the meta. For example, you might go for a strategy that involves maximizing enemy pawns, only to be forced to choose between two cards that make the pawns ludicrously overpowered. A lot of the power ups are so specific and weird that they are hardly power ups at all, and can only be used in a narrow range of circumstances that might force you to adopt strategies that render your other power ups useless. A fun and bizarre concept to spice up a boring ass board game. You just need to know the basic movements in chess. If you’re good at chess maybe it can help you avoid getting a stupid game ending checkmate at the end of good run. The main game is fairly short. It has 12 levels and a single level is up to a few minutes long. Usually, murdering the king is an instant win. But you can replay to unlock all the shotguns and achievements.