About Tower Of Hell:
This game was almost like a dream come true for me. For such a long time I craved for an experience focusing on a dungeon crawling World of Warcraft style. Controling the whole team with a tank attracting enemy attention, a healer and dedicated damage dealers. A game with tactical combat, meaningful class customization, various reliable builds for characters and deep itemization. Tower of Time has all of that and for the first 15 – 20 hours I was madly impressed with it’s gameplay depth. Unfortunately the game feels like it’s too long. The encounters and bossfights while still very well designed start to feel similar. The monotony creeps in. The story and lore created by the developers are remarkable and offer a fresh take on a fantasy world, it’s races and a great, mysterious mage tower. Narrative touches on many interesting themes and might even get a little bit convoluted at one point, but I believe that it’s a great example of competent writing. Graphics are not impressive but the music got my attention right away. I enjoyed the ambient soundtracks on various tower floors. Tower of Time’s main hook is it’s tactical gameplay. If you enjoy building a team of heroes, acquiring new loot, strategizing not only during encounters but also when you equip your heroes with new gear then you should give this game a try. I know that this is not a title for everyone but it certainly is for me.